An Android mobile application that augments the musical experience for the Deaf and Hard of Hearing.
An innovative catheter that reduces the potential for neurological dysfunction and brain death at the time of cardiac arrest.
A speculative design investigating how we might use urban sensing to support rest, emotional reflection, and respectfully sharing space with strangers.
Inspired by the pinecone, this environmentally adaptive structure is meant to provide passive shading and ventilation.
Engineers Without Borders aims to support sustainable, community-driven engineering projects to meet basic human needs.
Student group EnableTech designs and builds technologies that address everyday challenges faced by people with disabilities.
Undergraduates in this human-centered design consultancy lead a course to share design skills and processes with their fellow students.
Using wide-ranging tools for prototyping and fabrication, this team designs fuel-efficient vehicles to be adapted into real-world transportation concepts.
We spoke with Berkeley alum Diane Wang about her experience at Cal, her work at Google’s Daydream Labs, and what she looks for in design collaborators.Read more
After her recent talk at Jacobs Hall, we spoke with anthropologist Dori Tunstall (Dean of Design, OCAD) about respect and decolonization in design and a new model for our relation to technology.Read more
“We don’t need more brands, rather I feel the urgency to redefine our role as designers, not as generators of capital but as catalysts of cultural and social values.”Read more
Join us for outings to a laboratory exploring new approaches to health and a building that embodies an accessible approach to architecture.Read more
The design, implementation, and evaluation of user interfaces. User-centered design and task analysis. Conceptual models and interface metaphors. Usability inspection and evaluation methods. Analysis of user study data. Input methods (keyboard, pointing, touch, tangible) and input models. Visual design principles. Interface prototyping and implementation methodologies and tools. Students will develop a user interface for a specific task and target user group in teams.
Eric Paulos | 4 units
This course, ideal for students who are looking for an introduction to the broad world of design, covers design careers, design fields, histories of design and ethics in design. Students will gain language for analyzing and characterizing designs. In this course, you will be learning design both from theoretical and historical perspectives, and from studio-based design exercises and projects. The weekly assignments and final projects will emphasize foundational design skills in observation, ideation, problem finding and problem-solving, form-giving, communication, and critique.
Yoon Bahk | 2 units
Good ideas alone are not the key to being a great designer or innovator. Rather, it is the strong process and communication skills that will make you stand out as a design practitioner and leader. In today’s landscape of product design and innovation, great visual communicators must know how to 1) effectively and confidently sketch by hand, 2) understand and utilize the basics of visual design, and 3) tell captivating and compelling stories. This course, offered in a project-based learning format, will give participants practice and confidence in their ability to communicate visually.
Purin Phanichphant | 3 units
This course introduces students to key vocabularies, forms, and histories from the many arts and design disciplines represented at UC Berkeley. It is conceived each year around a central theme that responds to significant works and events on the campus, providing an introduction to the many art and design resources available to students on campus.
This fall we will focus on design and its connection to the arts across a range of disciplinary contexts. We will explore the role of design in imagining the built environment (architecture, city planning), in framing our experience of “new” media and technology, as well as design’s intersections with allied creative fields (theater, exhibition, public art, craft). Throughout, we will consider how design offers a toolkit for framing and approaching complex problems and how responsible design emerges through news forms of collaboration with a broad field of experts—including users, artists, engineers, scientists, and others. Moreover, we will consider how creative workers address key social issues through their practice. How, for instance, do data-driven systems for decision-making affect inclusivity and equality? How will artificial intelligence shape the future of work and the future of cultural life? How will designers and their collaborators work together to address issues of climate and sustainability? As today’s most pressing challenges cut across disciplinary boundaries, designers are articulating new methods for connecting the conceptual knowledge for asking, “Why?” with technical skills for asking, “How?”
Robert Kett and Bjoern Hartmann | 3 Units