An innovative catheter that reduces the potential for neurological dysfunction and brain death at the time of cardiac arrest.
A speculative design investigating how we might use urban sensing to support rest, emotional reflection, and respectfully sharing space with strangers.
A wearable that serves as a data diary for each individual’s experience with blepharospasm.
Inspired by the pinecone, this environmentally adaptive structure is meant to provide passive shading and ventilation.
Engineers Without Borders aims to support sustainable, community-driven engineering projects to meet basic human needs.
Student group EnableTech designs and builds technologies that address everyday challenges faced by people with disabilities.
Undergraduates in this human-centered design consultancy lead a course to share design skills and processes with their fellow students.
Using wide-ranging tools for prototyping and fabrication, this team designs fuel-efficient vehicles to be adapted into real-world transportation concepts.
This Spring, the Jacobs Institute invites a group of thinkers and practitioners to outline design’s blind spots and exclusions and share their thoughts on possibilities for a future of belonging.Read more
This fall, a series of workshops offer students hands-on opportunities to learn new tools and techniques.Read more
Innovation Catalyst student teams benefit from resources at Jacobs Hall, workshop ideas with fellow grantees, and receive up to $2,000 to further develop their projects. Applications are due January 1st!Read more
From 1868 to today, Berkeley students and faculty have played pioneering roles in designing infrastructure for California and the world.Read more
The design, implementation, and evaluation of user interfaces. User-centered design and task analysis. Conceptual models and interface metaphors. Usability inspection and evaluation methods. Analysis of user study data. Input methods (keyboard, pointing, touch, tangible) and input models. Visual design principles. Interface prototyping and implementation methodologies and tools. Students will develop a user interface for a specific task and target user group in teams.
Daniel Garcia | 4 units
This introductory course aims to expose you to the mindset, skillset and toolset associated with design. It does so through guided applications to framing and solving problems in design, business and engineering. Specifically, you will learn approaches to noticing and observing, framing and reframing, imagining and designing, and experimenting and testing as well as for critique and reflection. You will also have a chance to apply those approaches in various sectors.
Yoon Bahk | 3 units
Machines are becoming ever more intelligent and many are starting to interface with humans on a social level. This class will focus on project-based creative and social applications of robotics through hands-on labs in a studio style format, culminating in a final project which will investigate themes of technology in society. This class provides opportunities for designers and artists to co-create with engineers and technologists, and while prior prototyping and/or coding knowledge is preferred, basic skills needed to build simple robotics will be reviewed during the early sessions.
TBD | 3 units
This course teaches concepts, skills and methods required to design, prototype, and fabricate physical objects. Each week relevant techniques in 2D and 3D modeling and fabrication are presented, along with basic electronics. Topics include a range of prototyping and fabrication techniques including laser-cutting, 3D modeling and 3D printing, soldering, and basic circuits.
Chris Myers | 3 units