Spark is a unisex, multipurpose scarf designed to increase awareness of sexual harassment.
Architecture and structural/civil engineering students teamed up to create innovative, sustainable designs for a residential site in Berkeley.
Modeled after mono-wing maple seeds, Pum is a bioinspired relief package airdrop device designed to keep food and medical supplies from being damaged or blown into inaccessible areas.
By increasing awareness of financial activity and endowing the everyday wallet with a personalized, playful identity, Max seeks to be your new, pocket-sized sidekick.
Students here have access to high-quality welding tools — including new MIG and TIG welders — as well as safety equipment and fabrication space.
This facility offers the tools, knowledge, and support to create interactive products, embedded sensing systems, and integrated mobile devices — and access to the Invention Lab is included with a Maker Pass.
Here, students can work on projects using a variety of machines and equipment, including digital fabrication and rapid prototyping tools.
This student-run makerspace has equipment and parts required for electronics projects, including soldering stations and 3D printers.
This 24/7 access space is outfitted with numerous power and hand tools, as well as ample table space for working on projects.
As it designs and builds a solar-powered home, Berkeley’s Solar Decathlon team is focused on creating sustainable community impact.Read more
Exploring the relationships between technology, design, and public dialogue, students and faculty are working to create new modes of community conversation.Read more
Michael Allen, product design engineer for the life sciences division of Google, will speak as part of Design Field Notes, a pop-up series of informal talks.Read more
Join us for our semesterly design showcase — a chance to meet student makers, explore exciting new creations, and take part in Jacobs Hall’s richly interdisciplinary community.Read more
Bioinspired design views the process of how we learn from nature as an innovation strategy, translating principles of function, performance, and aesthetics from biology to human technology. In this course, diverse teams of students will collaborate on, create, and present original bioinspired design projects. Lectures discuss the biomimicry design process from original scientific breakthroughs to entrepreneurial start-ups.
Robert Full | 3 units | Class number: 33127 (IB), 33107 (L&S)
Students in this class will design and prototype innovative interventions to tackle the drivers of extremism. The world is facing increasing threats from violent extremists, and the internet has emerged as a key arena in which violent extremists engage with the public. Working directly with the U.S. Department of State and other key government agencies, students will design and prototype ways to counter extremism, including promoting alternative narratives, enhancing social inclusion and civic engagement, identifying early signs of radicalization, countering discrimination, reintegrating former extremists, improving relationships with law enforcement, and building resilient communities. This course involves both a rapid design process to identify new opportunities with stakeholders, as well as a technology component where students will show how interventions would be implemented through working software prototypes.
Bjoern Hartmann & Zvika Krieger | 3 units | 33909 (DES INV), 33957 (CS)
This studio course introduces students to design thinking and the basic practices of interaction design. Following a human-centered design process that includes research, concept generation, prototyping, and refinement, students will work as individuals and in small teams to design mobile information systems and other interactive experiences. Assignments approach design on three levels: specific user interactions, contexts of use, and larger systems. Becoming familiar with design methodologies such as sketching, storyboarding, wire framing, and prototyping, students will learn core skills for understanding the rich contexts of stakeholders and their interactions with technology, for researching competing products and services, for modeling the current and preferred state of the world, and for prototyping and communicating possible solutions. No coding is required.
James Pierce | 3 units | Class number: 33910 (DES INV), 33921 (INFO)
Eat.Think.Design is a team-oriented, project-based course designed around the case-based and learning-by-doing models. Working with community partners on a public health issue related to food, student teams apply human-centered design skills to the problem, and design a solution with and for their community partner.
Kristine Madsen, Jaspal Sandhu, & Nap Hosang | 3 units | Class number: 32547