Fall 2017 Courses

October 10, 2017 | 10:53 am

This page lists courses held in Jacobs Hall during fall 2017. To see Jacobs Hall course listings from other semesters, please visit our primary course listings page.

ARCH 259: FLEXIBLE HYBRID STRUCTURES

This interdisciplinary class aims to attract students from across campus. In the class, students will explore the design possibilities emerging from combining soft, flexible, and elastic materials with bespoke 3D-printed joinery. Topics will include a general introduction to bending principles in hybrid systems as they can be found in nature and technology. Students will investigate inspirational case studies of bent and folded structures from various fields of application. Together, we will conduct hands-on physical experiments and learn how to use digital simulations for the design and form-finding of flexible structures and mechanisms. In groups, students will design and build their own flexible hybrid structure and envision a practical implementation for it.

Simon Schleicher | 3 units | Class number: 11861

BIOE 190 / 290: HACKING FOR IMPACT: TACKLING SOCIETAL CHALLENGES WITH THE LEAN LAUNCHPAD METHOD

Students will learn lean startup methodologies and apply those learnings to tackle some of the biggest societal challenges of our time. At course completion, students will profoundly understand the problems/needs of external beneficiaries; know how to rapidly iterate technology solutions while searching for product-market fit; understand all the stakeholders, deployment issues, costs, resources, and ultimate mission value; deliver minimum viable products that match beneficiary needs in an extremely short time; and produce a repeatable model that can be used to launch other potential solutions.

Amy Herr, Steve Weinstein, Ann Mei Chang, & Pete Dailey | 4 units | Class number: 42723 (190) / 24843 (290-1)

BIOE 192: SENIOR DESIGN PROJECTS

This semester-long course introduces students to bioengineering project-based learning in small teams, with a strong emphasis on need-based solutions for real medical and research problems through prototype solution selection, design, and testing. The course is designed to provide a “capstone” design experience for bioengineering seniors.

Amy Herr | 4 units | Class number: 24662

CE 122N: DESIGN OF STEEL STRUCTURES

This course offers an introduction to materials and methods of steel construction, including behavior and design of tension members, compression members, flexural members and beam-columns; design of welds, bolts, shear connections and moment connections; design of spread footings or other foundation elements; and design of earthquake-resistant steel structures, including concentrically braced frames and moment frames.

Abolhassan Astaneh-Asl | 3 units | Class number: 24976

CE 186: DESIGN OF CYBER PHYSICAL SYSTEMS

This course involves the design and prototype of large-scale technology intensive systems. Possible design projects, incorporating infrastructure systems and areas such as transportation and hydrology, include watershed sensor networks, robot networks for environmental management, mobile Internet monitoring, open societal scale systems, crowdsourced applications, traffic management and more.

Scott Moura | 3 units | Class number: 24932

CS 98 / 198: WEB DESIGN DECAL

The demand for learning web programming is at an all-time high, yet for most it’s a question of “where do I start?” The answer is here. No matter what your major is, by the end of the semester, you will have built a website using HTML 5, CSS 3, and Javascript. Along the way, you’ll pick up web design philosophies and be able to recreate modern design trends like responsive design, flat UI, and skeumorphism. Note that this course covers web design only — we will not cover server-side programming like Django and PHP.

Emily Zhong, Bradley Chee, & Zachary Kirby | 2 units | Class number: 64074

CS 160 / 260A: USER INTERFACE DESIGN

This course is an introduction to Human Computer Interaction (HCI). Students will learn to prototype, evaluate, and design a user interface. They will be expected to work within a group of four or five students in this project-based course. A project topic will be proposed by each student group, and implementation will be tailored to users’ needs based on interviews with them. The focus of the course is on developing a broad set of skills needed for user-centered design. These skills include ideation, needs assessment, communication, rapid prototyping, algorithmic implementation, and evaluation.

John Tang | 4 units | 38643 (160) / 38794 (260A)

CS 198: 3D PRINTING & DESIGN DECAL

This course will teach students the basics of Autodesk Fusion 360 and 3D printing. The class is designed for any students who have an interest in 3D modeling and 3D printing, without prior experience. The program will be taught in a series of lectures and demos, reinforced with in-class assignments and a final team project. The homework assignments and final project will allow students to apply what they learned in the lectures to real world engineering problems, while also practicing their design skills. Ultimately, the students will come out of the class with the knowledge to create, simulate, and render an assembly of parts.

Jennifer Chen, Brent Yi, Campbell Affleck, Matthew Brazil, & Ethai Barnea | 2 units | Class number: 64080

CS 260B: HUMAN-COMPUTER INTERACTION RESEARCH

This course is a broad introduction to conducting research in Human-Computer Interaction. Students will become familiar with seminal and recent literature; learn to review and critique research papers; re-implement and evaluate important existing systems; and gain experience in conducting research. Topics include input devices, computer-supported cooperative work, crowdsourcing, design tools, evaluation methods, search and mobile interfaces, usable security, help and tutorial systems.

Eric Paulos | 3 units | Class number: 67078

CS 294-84 / ME 290U: INTERACTIVE DEVICE DESIGN

This course teaches concepts and skills required to design, prototype, and fabricate interactive devices and smart hardware products. The first half of the semester is dedicated to a survey of relevant techniques in 3D modeling and fabrication; electronics and circuit board design; sensing and actuation for interaction; embedded software development, wired and wireless communication with mobile devices, computers, and networks; and user interface programming. In the second half of the semester, students carry out a significant design project of their own choice in groups.

Bjorn Hartmann | 4 units | Class number: 46121 (CS) / 39874 (ME)

CS 298: DIGITAL FABRICATION EVERYWHERE

Become familiar with current landscape of digital fabrication, read relevant research literature, understand the digital fabrication stack, gain firsthand experience on Jacobs Hall digital fabrication equipment, and develop concepts for future applications. Students should have basic familiarity with some aspect of digital fabrication, whether CAD modeling, 3D printing, CNC machining or other experience.

Bjoern Hartmann | 2 units | Class number: 66881

DES INV 10: DISCOVERING DESIGN

This course, ideal for students who are looking for an introduction to the broad world of design, covers design careers, design fields, histories of design, and ethics in design. Students will gain language for analyzing and characterizing designs. In this course you will be learning design both from theoretical and historical perspectives, and from studio-based design exercises and projects. The weekly assignments and final projects will emphasize foundational design skills in observation, ideation, problem finding and problem solving, formgiving, communication, and critique.

James Pierce | 2 units | Class number: 42587

DES INV 15: DESIGN METHODOLOGY

This introductory course aims to expose you to the mindset, skillset, and toolset associated with design. It does so through guided applications to framing and solving problems in design, business and engineering. Specifically, you will learn approaches to noticing and observing, framing and reframing, imagining and designing, and experimenting and testing as well as for critique and reflection. You will also have a chance to apply those approaches in various sectors.

Emily Au | 3 units | Class number: 42552

DES INV 21: VISUAL COMMUNICATION & SKETCHING

Anyone can sketch. Great communicators today should never hesitate to reach for a pen and draw. Sketching is an effective expression of thinking and problem­ solving. It is a form of visual communication that can be learned and is a skill that can improve with practice and a little guidance. This course will give participants practice and confidence in their ability to communicate through sketching.

Purin Phanichphant | 3 units | Class number: 42555

DES INV 22: PROTOTYPING & FABRICATION

This course teaches concepts, skills and methods required to design, prototype, and fabricate
physical objects. Each week relevant techniques in 2D and 3D modeling and fabrication are
presented, along with basic electronics and circuit design. Topics include a range of prototyping and fabrication techniques including laser-cutting, 3D modeling and 3D printing, soldering, basic circuits, and interface mockups.

Chris Myers | 3 units | Class number: 42560

DES INV 98-1: HUMAN-CENTERED {DESIGN.} DECAL

The {Design.} DeCal is an introduction to design theory and practice, with a focus on human-centered design. We will look at skills ranging from user research and brainstorming to prototyping and user testing. The course meets weekly for two hours for discussions, guest speakers, hands-on activities, and design critiques. With a focus on product design, we will explore multiple facets like ecofriendly/green design, humanitarian design, persuasive design, aesthetics, and more.

Jessica Liu, Kathleen Hsu, & Sonali Verma | 2 units | Class number: 67162

DES INV 190-1 / ME 292B: REIMAGINING MOBILITY: DESIGN EXPLORATION AND RESEARCH

In this two-semester sequence of project-based courses, students will envision meaningful interactions between people and different transportation modalities, looking 10-15 years into the future and addressing elements such as car sharing, public transportation, autonomous driving, and more. The fall course will focus on the early stages of the design process, including problem framing and user research, while the follow-on course in the spring will focus on the latter stages: proposing solutions, prototyping, storytelling. The course will be taught by an expert design instructor, with additional feedback from mentors from the Ford Research and Innovation Center. The courses are structured such that students may enroll in both the fall and spring offerings, or only one, as their interests and schedules dictate.

Lauren Ruiz | 3 units | Class number: 47045 (DES INV) / 64005 (ME)

DES INV 190-9: THINKING LIKE A GOOD ANCESTOR: FINDING MEANING IN THE TECHNOLOGY WE BUILD

Through the new concept of Ancestry Thinking, this course will propose ideas to broaden our understanding of the technological ecosystem we live in with an eye toward the long-term impact of new technologies, including social and ethical implications. Throughout the semester, students will discuss ways to internalize what would otherwise remain as externalities or byproducts of tech developments, hearing from guest speakers from leading technology companies and organizations along the way. The course aims to enable future technology practitioners to build holistic narratives around their developments, building a concept of “thinking like a good ancestor” into design and technology development processes.

Alan Cooper | 2 units | Class number: 67222

DES INV 198-1: GRAPHIC DESIGN PRINCIPLES DECAL

The Graphic Design Principles DeCal is designed for students who are technically proficient and are looking to learn design principles in order to apply their technical skills to projects. This DeCal is not meant to give students all the tools and knowledge to become a professional designer, but it will provide an essential foundation to start a career in design.

Jeffrey Shi & Yudi Sun | 2 units | Class number: 66961

DES INV 198-2: INTRODUCTION TO PHOTOSHOP & ILLUSTRATOR DECAL

This introductory course teaches graphic design through the use of Adobe Illustrator and Photoshop. This class is built for students who do not have any prior experience or knowledge of these programs.

Margaret Zhou, Christine Le, Kiana Aryan, Roya Chagnon, & Luke Larson | 2 units | Class number: 66965

E 27: INTRODUCTION TO MANUFACTURING AND TOLERANCING

E 27 is a hands-on introduction to manufacturing and tolerancing that is a required lower-division course for Mechanical Engineering majors and is open to students from across campus. Students work in teams of 4-7 on a series of practical assignments in which they reverse-engineer manufactured products, study the dimensional variability of manufactured components, and undertake a mechanical design project.

Sara McMains | 2 units | Class number: 39313

EE 39: GADGETS ELECTRICAL ENGINEERS MAKE

This class serves as an attractive and easy introduction to electronic product design elements for freshmen and sophomores. It is intended to expose students at a very early stage to interesting and surprising design features inside electronic device products.

Jeffrey Bokor | 2 units | Class number: 42196

IAS 150: SOCIAL INNOVATOR ONRAMP

The Social Innovator OnRamp is a hands-on course introducing students to case work, best practices, and the tools necessary to transform your ideas into viable products and services. Throughout the class, students further shape, evaluate, and grow their own early-stage projects with support from the teaching team and invited experts. All disciplines and levels (UG/grad) are welcome to come develop their own social ideas into reality!

Sophi Martin & Jennifer Walske | 4 units | Class number: 14880

IEOR 185: CHALLENGE LAB

Challenge Lab is the premier undergraduate course in applied innovation and entrepreneurship at UC Berkeley. The 15-week course attracts students from engineering, business and humanities but is appropriate for any student looking for leadership training. Several important startups have emerged directly from the class in its 10-year history, ranging from medical devices, 3D printing companies, drone technology firms, mobile consumer applications, big data apps and Internet of Things.

Ken Singer | Class number: 39426

IEOR 186: PRODUCT MANAGEMENT ESSENTIALS

Too often, enamored in our brilliant ideas, we skip the most important part: building products consumers will want and use. Precious time and effort are wasted on engineering perfect products only to launch to no users. This course teaches product management skills such as reducing risk while accelerating time to market, product life cycle, and stakeholder management.

Ken Sandy | 3 units | Class number: 39422

IEOR 290: MTI MASTER CLASS FOR NEW VENTURES & RESEARCH IMPACT

The Management of Technology Innovation program is aimed at graduate students and postdocs. It provides a business framework to transform students’ research to fundable companies or make it more relevant in the business world.

Naeem Zafar | 3 units | Class number: 39395

INFO 190-002: DATA VISUALIZATION FOR THE WEB WITH D3.JS

The goal for this class will be for students to gain a technical foundation for creating interactive data visualizations on the web. The primary focus of the class will be ​becoming more ​familiar with Javascript​,​ and mastering the fundamentals of the D3.js library to consume, parse, and visualize data within a web browser environment. Secondary topics that will be covered may include CSS3, HTML5, ES6, Node.js, RESTful APIs, and common data structures for the web. Familiarity with HTML, CSS, and JavaScript as well as previous computer programming experience is required​.​ This is a companion course to Info 190, aimed at students who would prefer a programming component and who would like to receive technical course requirement credits for this course.

Chris Henrick | 2 units | Class number: 46832

ME C178 / BIOE C137: DESIGNING FOR THE HUMAN BODY

The course provides project-based learning experience in understanding product design, with a focus on the human body as a mechanical machine. Students will learn the design of external devices used to aid or protect the body.

Grace O’Connell | 3 units | Class number: 46373 (ME), 44506 (BIOE)

ME 136: INTRODUCTION TO CONTROL OF UNMANNED AERIAL VEHICLES

This class aims to introduce students to Unmanned Aerial Vehicles (UAVs), from a feedback controls perspective. In addition to the theoretical component, the class will have a substantial laboratory focus. Students will learn the theory necessary to model, understand, and design a controller for a UAV. Topics covered in the lecture will include: modeling of a three-dimensional rigid object; descriptions of orientation; mass moments of inertia; important forces and moments acting on a UAV; aerodynamics of a thin aerofoil; aerodynamics of a propeller; and typical control strategies.

Mark Mueller | 3 units | Class number: 46979

ME 198: ENABLETECH: ASSISTIVE TECHNOLOGY DESIGN

This course provides hands-on experience in designing assistive technology using user-centered design. Students will be walked through the design process and be taught technical skills (such as 3D modeling, 3D printing, laser cutting, Arduino, electronics, and project management) to allow them to prototype a novel solution to a disabilities-related challenge. The class starts with a lecture/workshop, followed by a hands-on project section. The class will culminate in a final assistive tech project with EnableTech, working with a community member to solve a real challenge they face on a daily basis.

Francisco Peralta & Drew McPherson | 2 units | Class number: 63273

ME 290KA: INNOVATION THROUGH DESIGN THINKING

Designed for professionally-oriented graduate students, this course introduces students to design thinking, a human-centered approach to innovation and problem solving. Design thinking combines empathy for people and the context of a problem, creativity in the generation of insights and solutions, and rationality in analyzing and fitting various solutions to the problem context. Design firms such as IDEO and Jump Associates describe it as “matching people’s needs with what is technologically feasible and viable as a business strategy.” The premise of teaching design thinking is that by knowing about how designers approach problems and the methods which they use to ideate, select, and execute solutions, individuals and businesses will be better able to improve their own problem solving processes and take innovation to a higher level.

Alan Van Pelt | 2 units | Class number: 39658

ME 290KB: LIFE CYCLE THINKING IN ENGINEERING DESIGN

How do we design and manufacture greener products? How do we know if they really are more environmentally preferable? This class both provides tools for sustainable design innovation and metrics to measure success in environmental performance. Students will use both creative and analytical skills to generate new ideas for sustainable design and evaluate designs with screening-level Life Cycle Assessment (LCA).

Julie Sinistore | 1 unit | Class number: 39668

ME 290R: TOPICS IN MANUFACTURING: NANOSCALE MANIPULATION OF MATERIALS

This graduate elective surveys sub-micrometer pattern-transfer techniques and methods of handling nanoscale materials. We introduce the optical and mechanical principles underlying a spectrum of candidate lithography techniques, and show extensive examples of industrial applications. Class material also covers techniques for handling and assembling structures from zero-, one- and two-dimensional nanomaterials including nanoparticles, nanotubes, nanowires, and single- and few-atomic-layer sheets of van der Waals solids such as graphene and molybdenite. The course culminates in team projects, for which students are invited to propose a new lithography process and build a prototype apparatus, with an emphasis on extremely low-capital-cost, scalable techniques.

Hayden Taylor | 3 units | Class number: 44976

ME 292C: HUMAN-CENTERED DESIGN METHODS

This course provides hands-on experience in the development of innovative and realistic customer-driven engineered products, services, or systems. Design methods and tools are introduced, and the student’s design ability is developed in a capstone design project or equivalent. Students will be expected to use tools and methods of professional practice and use these tools to consider the social, economic and environmental implications of their projects. There is an emphasis on hands-on innovative thinking, teamwork, and effective communication.

Alice Agogino | 3 units | Class number: 46314

NWMEDIA 190-3 / 290-3: CRITICAL PRACTICES

Critical Practices is a hands-on studio design course where students work at the intersection of technological innovation and socially engaged art. Students will integrate a suite of digital fabrication tools with social design methods to create work that engages in cultural critique. Working with innovative technologies and radical, new art practices, this course will explore: hybrid art forms, critical design for community engagement, interventions in public spaces, tactical media and disobedient objects. These new making strategies will reframe our notions of people, places and participation.

Jill Miller | 4 units | Class number: 42248 (190) / 42247 (290)

PH 196: FUNG FELLOWSHIP – SEMESTER 3

This course provides a space for the Fung Fellowship cohort’s continued teamwork and project-based learning in the third semester of a four-semester series focused on on developing digital wellness products targeted for underserved populations. The course is designed around a venture-lab style of learning in which teams of Fellows will utilize the design process and co-design techniques to bring a new product from ideation to market within one of three populations: youth, veterans, and older adults.

Jaspal Sandhu | 3 units